OGL

A static container of experimental types and value constructors for opengl 3+ shaders.

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version(!without_opengl)
final
class OGL {}

Detailed Description

You can declare variables like:

OGL.vec3f something;

But generally it would be used with OpenGlShader's uniform helpers like

shader.uniforms.mouse = OGL.vec(mouseX, mouseY); // or OGL.vec2f if you want to be more specific

This is still extremely experimental, not very useful at this point, and thus subject to change at random.

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History

Added December 7, 2021. Not yet stable.