OpenGlLimitedFont.drawString

It won't attempt to draw partial characters if it butts up against the bounding box, unless word wrap was impossible. Use clipping if you need to cover that up and guarantee it never goes outside the bounding box ever.

  1. DrawingTextContext drawString(int x, int y, char[] text, Color color, Rectangle boundingBox)
  2. void drawString(DrawingTextContext context, Color color)
    class OpenGlLimitedFont(OpenGlFontGLVersion ver = OpenGlFontGLVersion.old)
    final
    void
    drawString

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