Implement this to update your game state by a single fixed timestep. You should check for user input state here.
Return true if something visibly changed to queue a frame redraw asap.
See Implementation
Previous to August 27, 2022, this took an argument. This was a design flaw.
Implement this to update your game state by a single fixed timestep. You should check for user input state here.
Return true if something visibly changed to queue a frame redraw asap.