Value | Meaning |
---|---|
None0 | Nothing special, i.e. empty flag. |
Antialias1U << 0 | Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA). |
StencilStrokes1U << 1 | Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little * slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once. |
Debug1U << 2 | Flag indicating that additional debug checks are done. |
FontAA1U << 7 | Filter (antialias) fonts |
FontNoAA1U << 8 | Don't filter (antialias) fonts |
Default1U << 31 | You can use this as a substitute for default flags, for cases like this: nvgCreateContext(NVGContextFlag.Default, NVGContextFlag.Debug);. |
Context creation flags.