bezierTo

Adds cubic bezier segment from last point in the path via two control points to the specified point. Arguments: [c1x, c1y, c2x, c2y, x, y]*

  1. void bezierTo(NVGContext ctx, float c1x, float c1y, float c2x, float c2y, float x, float y)
  2. void bezierTo(NVGContext ctx, float[] args)
    nothrow @trusted @nogc
    void
    bezierTo
    (,
    in float[] args
    )

See Also

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