quadTo

Adds quadratic bezier segment from last point in the path via a control point to the specified point. Arguments: [cx, cy, x, y]*

  1. void quadTo(NVGContext ctx, float cx, float cy, float x, float y)
  2. void quadTo(NVGContext ctx, float[] args)
    nothrow @trusted @nogc
    void
    quadTo
    (,
    in float[] args
    )

See Also

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