replayRecording

Ends drawing the current frame (flushing remaining render state). Commits recorded paths.

  1. void replayRecording(NVGContext ctx, NVGPathSet svp, NVGColor fillTint)
  2. void replayRecording(NVGContext ctx, NVGPathSet svp)
    nothrow @trusted @nogc
    void
    replayRecording
    (,
    NVGPathSet svp
    )

See Also

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