NSVG.forEachShape

delegate can accept: NSVG.Shape* const(NSVG.Shape)* ref NSVG.Shape in ref NSVG.Shape delegate can return: void bool (true means stop)

struct NSVG
inout
void
forEachShape
(
DG
)
(
scope DG dg
)
if (
__traits(compiles,
()
) ||
__traits(compiles,
()
)
)

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