OpenGlLimitedFontBase.drawString

Tip: if color == Color.transparent, it will not actually attempt to draw to OpenGL. You can use this to help plan pagination inside the bounding box.

  1. DrawingTextContext drawString(int x, int y, char[] text, Color color, Rectangle boundingBox)
    class OpenGlLimitedFontBase()
    final
    drawString
    (
    int x
    ,
    int y
    ,
    in char[] text
    ,,
    Rectangle boundingBox = Rectangle.init
    )
  2. void drawString(DrawingTextContext context, Color color)

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