TtfFont.renderCharacter

Note that you must stbtt_FreeBitmap(returnValue.ptr, null); this thing or it will leak!!!!

struct TtfFont
ubyte[]
renderCharacter
(
dchar c
,
int size
,
out int width
,
out int height
,
float shift_x = 0.0
,
float shift_y = 0.0
)

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