bndNodeBackground

Draw a node background with its upper left origin at (x, y) and size of (w, h) where titleColor provides the base color for the title bar

nothrow @trusted @nogc
void
bndNodeBackground
(
T = char
)
(,
float x
,
float y
,
float w
,
float h
,,
int iconid
,
const(T)[] label
,)
if (
isAnyCharType!T
)

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