alphaBlendRGB

Blends source into target with respect to the opacity of the source image (as stored in the alpha channel).

This variant is faster than alphaBlendRGBA, but leads to a wrong alpha-channel value in the target. Useful because of the performance advantage in cases where the resulting alpha does not matter. See BlendAccuracy for further explanation.

  1. void alphaBlendRGB(Pixel[] target, Pixel[] source)
    @safe pure nothrow @nogc @safe
    void
    alphaBlendRGB
    (
    scope Pixel[] target
    ,
    scope const Pixel[] source
    )
  2. void alphaBlendRGB(Pixel pxTarget, Pixel pxSource)

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