readPngChunks

Lazily breaks the buffered input range into png chunks, as defined in the PNG spec

Note: bufferedInputRange is defined in this file too.

  1. LazyPngChunks!(Range) readPngChunks(Range r)
    readPngChunks
    (
    Range
    )
    (
    Range r
    )
    if (
    is(ElementType!(Range) == ubyte[])
    )
  2. auto readPngChunks(Range r)

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