SimpleWindow.this
- this(int width, int height, string title, OpenGlOptions opengl, Resizability resizable, WindowTypes windowType, int customizationFlags, SimpleWindow parent)
- this(int width, int height, string title, Resizability resizable, OpenGlOptions opengl, WindowTypes windowType, int customizationFlags, SimpleWindow parent)
- this(Size size, string title, OpenGlOptions opengl, Resizability resizable)
- this(Size size, string title, Resizability resizable, OpenGlOptions opengl)
- this(Image image, string title)
- this(NativeWindowHandle nativeWindow)
arsd simpledisplay SimpleWindow
constructorsfunctionsmixinspropertiesstatic variablesvariables
Creates a window based on the given Image. It's client area width and height is equal to the image. (A window's client area is the drawable space inside; it excludes the title bar, etc.)
Windows based on images will not be resizable and do not use OpenGL.
It will draw the image in upon creation, but this will be overwritten upon any draws, including the initial window visible event.
You probably do not want to use this and it may be removed from the library eventually, or I might change it to be a "permanent" background image; one that is automatically drawn on it before any other drawing event. idk.