Action

An Action represents some kind of user action they can trigger through menu options, toolbars, hotkeys, and similar mechanisms. The text label, icon, and handlers are centrally held here instead of repeated in each UI element.

Constructors

this
this(string label, ushort icon, void delegate() triggered)

Members

Variables

triggered
void delegate()[] triggered;

The list of handlers when it is triggered.

See Also

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